League Of Legends In Our Modern Society

Sabrina Chavarria

Envision yourself sitting nearly at the edge of your seat in front of a screen, in front of a worldwide audience that is watching your every move. You proceed to watching the timer on the screen that is slowly counting down, leading to form the unsettling urge that restricts you from beginning… An endless wait.

Approximately 67 million and counting are playing worldwide right now. What could it be that attracts so many? What benefits could an individual possibly gain from online games? Every month League of Legends gamers are putting on headsets and with multiple clicks of a button making millions over single games that use strategic outlooks to defeat opponents that range in different rankings. League of Legends is a free multiplayer online battle arena, where many individuals from different countries across the world interact in order to gain reputational status’ in which are greatly recognized by many. But is that the only benefit you could possibly gain from gaming?

You’re listening to inQUERY, the podcast show run by the professional writing students here at York University. We're exploring the technology of today and creating the new ideas of tomorrow.

hey listen clip (https://www.youtube.com/watch?v=seKaU-qQuts)

I’m Sabrina Chavarria and I would like to invite you on a journey to discover the psychological effects and beneficial standpoints that come with playing complex games like League of Legends, in relation to educational factors with real life examples of people you may know and even an exclusive interview of a student in your university today!

On this adventurous discovery you will come to know how scientific findings that touch upon the digital age. They will allow us to expand past the idealistic form of norms which leads us to understand how the digital culture has and is creating an impact on today modern society.

In attempt to gain a scientific understanding of the differences between those who are involved in online gaming and those who do not I looked into finding more of a psychological trait that can found in those who do which is explained by two famous Youtubers Mitchell Moffit and Gregory Brown. In the clip it explains,


AsapScience Clip (https://www.youtube.com/watch?v=OOsqkQytHOs)

In the YouTube video, “Can Video Games Make You Smarter? “the narrator explains how the brain functions and shares information on a study that was interestingly found in Dyslexic gamers and gamers in general. They use creative images with the help of colored dry eraser makers as a visual aid to help with their explanations as well.

In keeping these psychological factors in mind it is important to consider that

AsapScience Clip (https://www.youtube.com/watch?v=OOsqkQytHOs)

While keeping these amazing details in mind, I will now present you with an exclusive interview. A York University student in her third year attempting to gain a masters in psychology agreed to sit down and answer a few questions about her experience as a League of Legends gamer.

Exclusive Interview

Sabrina: what skills do you feel you've developed since you started playing League of Legends?

Malena: Well there are three things one is multitasking getting through hundreds of assignments while being addicted to the beautiful game is a tall task. learning to switch between tasks while staying on task makes it easier to have such an ability. the second is cooperation. in the game you work in a team of five and are rewarded with not only skillful play but a positive attitude and teamwork. at the end of the game the players decide on who exhibited these traits the last thing I learn was self efficacy being ranked higher then the top one percent out of over 60 million players was a moment for me which i knew that if I set my mind to something that i could accomplish it. it wasn't about the shiny plate or the people I didn't know asking me about advice on how to play the game but the fact that I could play competitively amongst other players that were making millions to play the game. Some of which were playing over like 12 hours a day.

Sabrina: In relation to what you've just said, how do you feel its helped you in your university life?

Malena: The multitasking is definitely something I was able to learn from it helped me manage and balance my social life, work and university. Self efficacy helped me with knowing I can get A's and achieve my goals… Ill explain, in League of Legends there are many areas that you have to attend and to learn which ones you have to improve by self criticizing was something that helped me in school and in the work place.

Sabrina: For my third question, I would like to ask what forms of self improvement do you think League of Legends brings out to the young population?

Malena: The developers of League of Legends have set up tribunals that consist of players that punish negative behaviors and reward the good ones. This means that the community itself forms its players to act like one. It makes them want to be a good team and to be a supportive person and even show kindness to others.

Sabrina: Do you recommend League of Legends to the young population or to other university students? What are some of the downfalls?

Malena: Umm… League of Legends is great but its also very addictive if people do not have self discipline it can take up a lot of your time. If your someone like me who doesn't have an addictive personality, then it's a great game for you!

Fortunately, we were able to listen short interview on an actual York University Student who plays League of Legends.

Now let’s move on to a recent documentary called League of Millions. This three-part documentary found on YouTube will provide you to provide the with a more central focus on actual individuals who do take upon playing League of Legends as a lifestyle and career in front of a world wide audience.

It is important to present this kind of information into today’s episode because it gives an insight as to actual real life individuals who preform in front of world wide audience,

Let’s take a close listen as we listen to Chrisitian Rivera aka IWILLDOMINATE, as he speaks on behalf of his experience as a League of Legends gamer.

League of Millions Clip (https://www.youtube.com/watch?v=dTFDTXe8AfA)

So we’ve gotten to hear the thoughts of what a league of legends player has to say…. So maybe pulling an all-nighter doesn’t seem so appealing any more…l4 hours?! That’s crazy! Like can you imagine only sleeping for 4 hours? I fall asleep at like 10!

An academic journal called *Online communication and Adolescent Relationships touched upon the interactive *aspects that help an adolescence develop proper and professional communication skills. Teamwork was something which was mentioned in the exclusive interview… Now think about how teamwork and communication come together… As we merge these two very important skills together we can use online games like League of Legends as a form that can be seen to put these skills of teamwork and communication to work.

Speaking of the word communication can you think of word that rhymes with it? Mutation? Translation? No no no no… we’re talking about education. But what does the word have to do with gaming?

League of Legends creates a sense of diverse ideologies amongst those who do play it and those who don’t. The intensely argued debate towards considering its underlying factors while finding a real connection between gamification of education continues to persist as a topic of interest that is often spoken about by many scholarly researchers.

Gamification is tactical formation in the educational and professional systems that involves a strategic reward or point system in order to engage the ones performing within the institution or organized system. Gamification has entered into our modern society for encouragement of better work progression and results in the tasks requiring completion. However, a book written by Karl “Don’t think of gamification as only the use of badges, rewards and points; instead, think of the engaging elements of why people play games – its not just for the points – its for the sense of engagement, immediate feedback, sense of accomplishment, and success of striving against a challenge and overcoming it.” (Knapp Preface xxii). Knapp

This relates the the point systems found in the general function of League of Legends as it rewards the player through high and often recognizable rankings, allows other players to communicate and give feedback to each other through a chat log.

As Knapp explains in his book, gamification is truly about the “success of striving against a challenge and overcoming it. When using League of Legends as an example it becomes evident through the professional clip and the exclusive interview that both these individuals strive in becoming the best they can be not only within the game through a psychological and professional advancement.

And now to answer some of the burning questions about esports...

What is esport clip (https://www.youtube.com/watch?v=MtLb5_8RZkg)

It is truly a competition in which we can all see. The constant battle of against trying to improve oneself in order to compete against another. Is there more of a difference between a skill and a talent? Do we only poses talents and build on skills?

A competition for money, a competition for fame, a competition for improvement, a competition between millions, a competition to form an identity perhaps?

What is esports? clip (https://www.youtube.com/watch?v=MtLb5_8RZkg)

Its also good to know the educational and professional systems are leaning more into a gamification system as opposed to regular teachings and boring lectures.

Well that is it for today. Thank you for listening to me on InQuery. I hope you enjoyed and learned a lot from my podcast!

Closing music

For further information on topics that relate to this podcast, check out my blog! ( http://stephanie-bell-m08b.squarespace.com/blog-season1/2340b379-0430-487e-beba-5eb2101e9d09 )

Works Cited

Music & Sound Effects:

‪League of Legends Music: Rise Of The Ascended


Theory of Everything – Ending Scene Music


Navi – Hey Listen!


League of Legends Illaoi Login Screen + Music


Websites and Academic Journals/Articles:

Malamed, C. (2012). The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp. ELearn, 3-3

Ferrari, S. (2013). From generative to conventional play: Moba and league of legends. Proceedings of DiGRA 2013: DeFragging Game Studies, 1(1), 1-17.

Subrahmanyam, K., & Greenfield, P. (2008). Online communication and adolescent relationships. The future of children, 18(1), 119-146.

Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66.

League of Millions – Part 1: The Phenomenon, Part 2: The Standoff, Part 3: Momentum. (2015, July 31). Retrieved October 8, 2015, from https://www.youtube.com/watch?v=dTFDTXe8AfA

Can Video Games Make You Smarter? (2014, January 19). Retrieved October 9, 2015, from https://www.youtube.com/watch?v=OOsqkQytHOs

Segal, D. (2014, October 11). Behind League of Legends, E-Sports’s Main Attraction. Retrieved October 10, 2015, from